STORIES WORTH OPENING.
Browse the full story library. Every card opens the exact story represented by its headline.
The Shopping Mall refuses to disappear — Edition 049
The Shopping Mall once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00170MUSIC / NOSTALGIAThe Cassette Tape refuses to disappear — Edition 050
The Cassette Tape once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00171HOME / RETROThe Answering Machine refuses to disappear — Edition 051
The Answering Machine once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00172PHOTOGRAPHY / NOSTALGIAThe Disposable Camera refuses to disappear — Edition 052
The Disposable Camera once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00173ADULTING / RETROThe Paper Calendar refuses to disappear — Edition 053
The Paper Calendar once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00174MOVIES / CULTUREThe Drive-In refuses to disappear — Edition 054
The Drive-In once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00175PUBLIC LIFE / RETROThe Pay Phone refuses to disappear — Edition 055
The Pay Phone once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00176TECH / MEMORYThe Radio Shack Drawer refuses to disappear — Edition 056
The Radio Shack Drawer once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00177TECH / HOMEThe Family Computer refuses to disappear — Edition 057
The Family Computer once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00178FOOD / MEMORYThe Fast-Food Coupon refuses to disappear — Edition 058
The Fast-Food Coupon once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00179TV / MEMORYThe Saturday Morning Cartoon refuses to disappear — Edition 059
The Saturday Morning Cartoon once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00180FOOD / CULTUREThe Diner Booth refuses to disappear — Edition 060
The Diner Booth once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00181MOVIES / RETROThe VCR gets a 2026 makeover — Edition 061
The VCR once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00182TECH / RETROThe Pager gets a 2026 makeover — Edition 062
The Pager once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00183MUSIC / RETROThe Boombox gets a 2026 makeover — Edition 063
The Boombox once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00184MALL / MEMORYThe Mall Directory gets a 2026 makeover — Edition 064
The Mall Directory once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00185HOME / RETROThe Phone Book gets a 2026 makeover — Edition 065
The Phone Book once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00186SCHOOL / MEMORYThe Lunchbox gets a 2026 makeover — Edition 066
The Lunchbox once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00187GAMES / RETROThe Game Cartridge gets a 2026 makeover — Edition 067
The Game Cartridge once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00188MUSIC / CULTUREThe Record Store gets a 2026 makeover — Edition 068
The Record Store once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00189PHOTOGRAPHY / MEMORYThe Photo Booth gets a 2026 makeover — Edition 069
The Photo Booth once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00190TRAVEL / RETROThe Road Atlas gets a 2026 makeover — Edition 070
The Road Atlas once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00191MUSIC / HOMEThe Stereo Receiver gets a 2026 makeover — Edition 071
The Stereo Receiver once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00192TV / RETROThe CRT Television gets a 2026 makeover — Edition 072
The CRT Television once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
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