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THE GENX SHIT SHOWTHE ARCHIVE
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THE COMPLETE CONTENT INDEX

STORIES WORTH OPENING.

Browse the full story library. Every card opens the exact story represented by its headline.

00265PUBLIC LIFE / RETRO

The Pay Phone becomes a luxury product — Edition 145

The Pay Phone once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00266TECH / MEMORY

The Radio Shack Drawer becomes a luxury product — Edition 146

The Radio Shack Drawer once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00267TECH / HOME

The Family Computer becomes a luxury product — Edition 147

The Family Computer once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00268FOOD / MEMORY

The Fast-Food Coupon becomes a luxury product — Edition 148

The Fast-Food Coupon once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00269TV / MEMORY

The Saturday Morning Cartoon becomes a luxury product — Edition 149

The Saturday Morning Cartoon once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00270FOOD / CULTURE

The Diner Booth becomes a luxury product — Edition 150

The Diner Booth once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00271MOVIES / RETRO

The VCR starts a second life — Edition 151

The VCR once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00272TECH / RETRO

The Pager starts a second life — Edition 152

The Pager once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00273MUSIC / RETRO

The Boombox starts a second life — Edition 153

The Boombox once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00274MALL / MEMORY

The Mall Directory starts a second life — Edition 154

The Mall Directory once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00275HOME / RETRO

The Phone Book starts a second life — Edition 155

The Phone Book once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00276SCHOOL / MEMORY

The Lunchbox starts a second life — Edition 156

The Lunchbox once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00277GAMES / RETRO

The Game Cartridge starts a second life — Edition 157

The Game Cartridge once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00278MUSIC / CULTURE

The Record Store starts a second life — Edition 158

The Record Store once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00279PHOTOGRAPHY / MEMORY

The Photo Booth starts a second life — Edition 159

The Photo Booth once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00280TRAVEL / RETRO

The Road Atlas starts a second life — Edition 160

The Road Atlas once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00281MUSIC / HOME

The Stereo Receiver starts a second life — Edition 161

The Stereo Receiver once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00282TV / RETRO

The CRT Television starts a second life — Edition 162

The CRT Television once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00283MOVIES / NOSTALGIA

The Corner Video Store starts a second life — Edition 163

The Corner Video Store once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00284AUTOMOTIVE / FAMILY

The Minivan starts a second life — Edition 164

The Minivan once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00285GAMES / MEMORY

The Arcade Cabinet starts a second life — Edition 165

The Arcade Cabinet once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00286TV / TECH

The Cable Box starts a second life — Edition 166

The Cable Box once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00287TECH / MEMORY

The Floppy Disk starts a second life — Edition 167

The Floppy Disk once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00288MUSIC / RETRO

The Walkman starts a second life — Edition 168

The Walkman once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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