STORIES WORTH OPENING.
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The Pay Phone becomes a luxury product — Edition 145
The Pay Phone once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00266TECH / MEMORYThe Radio Shack Drawer becomes a luxury product — Edition 146
The Radio Shack Drawer once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00267TECH / HOMEThe Family Computer becomes a luxury product — Edition 147
The Family Computer once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00268FOOD / MEMORYThe Fast-Food Coupon becomes a luxury product — Edition 148
The Fast-Food Coupon once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00269TV / MEMORYThe Saturday Morning Cartoon becomes a luxury product — Edition 149
The Saturday Morning Cartoon once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00270FOOD / CULTUREThe Diner Booth becomes a luxury product — Edition 150
The Diner Booth once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00271MOVIES / RETROThe VCR starts a second life — Edition 151
The VCR once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00272TECH / RETROThe Pager starts a second life — Edition 152
The Pager once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00273MUSIC / RETROThe Boombox starts a second life — Edition 153
The Boombox once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00274MALL / MEMORYThe Mall Directory starts a second life — Edition 154
The Mall Directory once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00275HOME / RETROThe Phone Book starts a second life — Edition 155
The Phone Book once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00276SCHOOL / MEMORYThe Lunchbox starts a second life — Edition 156
The Lunchbox once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00277GAMES / RETROThe Game Cartridge starts a second life — Edition 157
The Game Cartridge once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00278MUSIC / CULTUREThe Record Store starts a second life — Edition 158
The Record Store once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00279PHOTOGRAPHY / MEMORYThe Photo Booth starts a second life — Edition 159
The Photo Booth once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00280TRAVEL / RETROThe Road Atlas starts a second life — Edition 160
The Road Atlas once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00281MUSIC / HOMEThe Stereo Receiver starts a second life — Edition 161
The Stereo Receiver once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00282TV / RETROThe CRT Television starts a second life — Edition 162
The CRT Television once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00283MOVIES / NOSTALGIAThe Corner Video Store starts a second life — Edition 163
The Corner Video Store once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00284AUTOMOTIVE / FAMILYThe Minivan starts a second life — Edition 164
The Minivan once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00285GAMES / MEMORYThe Arcade Cabinet starts a second life — Edition 165
The Arcade Cabinet once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00286TV / TECHThe Cable Box starts a second life — Edition 166
The Cable Box once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00287TECH / MEMORYThe Floppy Disk starts a second life — Edition 167
The Floppy Disk once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00288MUSIC / RETROThe Walkman starts a second life — Edition 168
The Walkman once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
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