STORIES WORTH OPENING.
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The Shopping Mall starts a second life — Edition 169
The Shopping Mall once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00290MUSIC / NOSTALGIAThe Cassette Tape starts a second life — Edition 170
The Cassette Tape once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00291HOME / RETROThe Answering Machine starts a second life — Edition 171
The Answering Machine once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00292PHOTOGRAPHY / NOSTALGIAThe Disposable Camera starts a second life — Edition 172
The Disposable Camera once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00293ADULTING / RETROThe Paper Calendar starts a second life — Edition 173
The Paper Calendar once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00294MOVIES / CULTUREThe Drive-In starts a second life — Edition 174
The Drive-In once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00295PUBLIC LIFE / RETROThe Pay Phone starts a second life — Edition 175
The Pay Phone once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00296TECH / MEMORYThe Radio Shack Drawer starts a second life — Edition 176
The Radio Shack Drawer once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00297TECH / HOMEThe Family Computer starts a second life — Edition 177
The Family Computer once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00298FOOD / MEMORYThe Fast-Food Coupon starts a second life — Edition 178
The Fast-Food Coupon once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00299TV / MEMORYThe Saturday Morning Cartoon starts a second life — Edition 179
The Saturday Morning Cartoon once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00300FOOD / CULTUREThe Diner Booth starts a second life — Edition 180
The Diner Booth once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00301MOVIES / RETROThe VCR causes an argument nobody expected — Edition 181
The VCR once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00302TECH / RETROThe Pager causes an argument nobody expected — Edition 182
The Pager once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00303MUSIC / RETROThe Boombox causes an argument nobody expected — Edition 183
The Boombox once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00304MALL / MEMORYThe Mall Directory causes an argument nobody expected — Edition 184
The Mall Directory once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00305HOME / RETROThe Phone Book causes an argument nobody expected — Edition 185
The Phone Book once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00306SCHOOL / MEMORYThe Lunchbox causes an argument nobody expected — Edition 186
The Lunchbox once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00307GAMES / RETROThe Game Cartridge causes an argument nobody expected — Edition 187
The Game Cartridge once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00308MUSIC / CULTUREThe Record Store causes an argument nobody expected — Edition 188
The Record Store once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00309PHOTOGRAPHY / MEMORYThe Photo Booth causes an argument nobody expected — Edition 189
The Photo Booth once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00310TRAVEL / RETROThe Road Atlas causes an argument nobody expected — Edition 190
The Road Atlas once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00311MUSIC / HOMEThe Stereo Receiver causes an argument nobody expected — Edition 191
The Stereo Receiver once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00312TV / RETROThe CRT Television causes an argument nobody expected — Edition 192
The CRT Television once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
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