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THE GENX SHIT SHOWTHE ARCHIVE
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THE COMPLETE CONTENT INDEX

STORIES WORTH OPENING.

Browse the full story library. Every card opens the exact story represented by its headline.

00289CULTURE / MEMORY

The Shopping Mall starts a second life — Edition 169

The Shopping Mall once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00290MUSIC / NOSTALGIA

The Cassette Tape starts a second life — Edition 170

The Cassette Tape once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00291HOME / RETRO

The Answering Machine starts a second life — Edition 171

The Answering Machine once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00292PHOTOGRAPHY / NOSTALGIA

The Disposable Camera starts a second life — Edition 172

The Disposable Camera once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00293ADULTING / RETRO

The Paper Calendar starts a second life — Edition 173

The Paper Calendar once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00294MOVIES / CULTURE

The Drive-In starts a second life — Edition 174

The Drive-In once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00295PUBLIC LIFE / RETRO

The Pay Phone starts a second life — Edition 175

The Pay Phone once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00296TECH / MEMORY

The Radio Shack Drawer starts a second life — Edition 176

The Radio Shack Drawer once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00297TECH / HOME

The Family Computer starts a second life — Edition 177

The Family Computer once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00298FOOD / MEMORY

The Fast-Food Coupon starts a second life — Edition 178

The Fast-Food Coupon once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00299TV / MEMORY

The Saturday Morning Cartoon starts a second life — Edition 179

The Saturday Morning Cartoon once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00300FOOD / CULTURE

The Diner Booth starts a second life — Edition 180

The Diner Booth once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00301MOVIES / RETRO

The VCR causes an argument nobody expected — Edition 181

The VCR once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00302TECH / RETRO

The Pager causes an argument nobody expected — Edition 182

The Pager once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00303MUSIC / RETRO

The Boombox causes an argument nobody expected — Edition 183

The Boombox once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00304MALL / MEMORY

The Mall Directory causes an argument nobody expected — Edition 184

The Mall Directory once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00305HOME / RETRO

The Phone Book causes an argument nobody expected — Edition 185

The Phone Book once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00306SCHOOL / MEMORY

The Lunchbox causes an argument nobody expected — Edition 186

The Lunchbox once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00307GAMES / RETRO

The Game Cartridge causes an argument nobody expected — Edition 187

The Game Cartridge once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00308MUSIC / CULTURE

The Record Store causes an argument nobody expected — Edition 188

The Record Store once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00309PHOTOGRAPHY / MEMORY

The Photo Booth causes an argument nobody expected — Edition 189

The Photo Booth once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00310TRAVEL / RETRO

The Road Atlas causes an argument nobody expected — Edition 190

The Road Atlas once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00311MUSIC / HOME

The Stereo Receiver causes an argument nobody expected — Edition 191

The Stereo Receiver once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00312TV / RETRO

The CRT Television causes an argument nobody expected — Edition 192

The CRT Television once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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