STORIES WORTH OPENING.
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The Pay Phone is suddenly useful again — Edition 265
The Pay Phone once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00386TECH / MEMORYThe Radio Shack Drawer is suddenly useful again — Edition 266
The Radio Shack Drawer once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00387TECH / HOMEThe Family Computer is suddenly useful again — Edition 267
The Family Computer once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00388FOOD / MEMORYThe Fast-Food Coupon is suddenly useful again — Edition 268
The Fast-Food Coupon once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00389TV / MEMORYThe Saturday Morning Cartoon is suddenly useful again — Edition 269
The Saturday Morning Cartoon once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00390FOOD / CULTUREThe Diner Booth is suddenly useful again — Edition 270
The Diner Booth once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00391MOVIES / RETROThe VCR gets a collector edition — Edition 271
The VCR once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00392TECH / RETROThe Pager gets a collector edition — Edition 272
The Pager once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00393MUSIC / RETROThe Boombox gets a collector edition — Edition 273
The Boombox once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00394MALL / MEMORYThe Mall Directory gets a collector edition — Edition 274
The Mall Directory once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00395HOME / RETROThe Phone Book gets a collector edition — Edition 275
The Phone Book once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00396SCHOOL / MEMORYThe Lunchbox gets a collector edition — Edition 276
The Lunchbox once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00397GAMES / RETROThe Game Cartridge gets a collector edition — Edition 277
The Game Cartridge once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00398MUSIC / CULTUREThe Record Store gets a collector edition — Edition 278
The Record Store once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00399PHOTOGRAPHY / MEMORYThe Photo Booth gets a collector edition — Edition 279
The Photo Booth once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00400TRAVEL / RETROThe Road Atlas gets a collector edition — Edition 280
The Road Atlas once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00401MUSIC / HOMEThe Stereo Receiver gets a collector edition — Edition 281
The Stereo Receiver once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00402TV / RETROThe CRT Television gets a collector edition — Edition 282
The CRT Television once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00403MOVIES / NOSTALGIAThe Corner Video Store gets a collector edition — Edition 283
The Corner Video Store once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00404AUTOMOTIVE / FAMILYThe Minivan gets a collector edition — Edition 284
The Minivan once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00405GAMES / MEMORYThe Arcade Cabinet gets a collector edition — Edition 285
The Arcade Cabinet once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00406TV / TECHThe Cable Box gets a collector edition — Edition 286
The Cable Box once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00407TECH / MEMORYThe Floppy Disk gets a collector edition — Edition 287
The Floppy Disk once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
OPEN STORY →00408MUSIC / RETROThe Walkman gets a collector edition — Edition 288
The Walkman once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.
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