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THE GENX SHIT SHOWTHE ARCHIVE
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THE COMPLETE CONTENT INDEX

STORIES WORTH OPENING.

Browse the full story library. Every card opens the exact story represented by its headline.

00385PUBLIC LIFE / RETRO

The Pay Phone is suddenly useful again — Edition 265

The Pay Phone once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00386TECH / MEMORY

The Radio Shack Drawer is suddenly useful again — Edition 266

The Radio Shack Drawer once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00387TECH / HOME

The Family Computer is suddenly useful again — Edition 267

The Family Computer once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00388FOOD / MEMORY

The Fast-Food Coupon is suddenly useful again — Edition 268

The Fast-Food Coupon once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00389TV / MEMORY

The Saturday Morning Cartoon is suddenly useful again — Edition 269

The Saturday Morning Cartoon once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00390FOOD / CULTURE

The Diner Booth is suddenly useful again — Edition 270

The Diner Booth once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00391MOVIES / RETRO

The VCR gets a collector edition — Edition 271

The VCR once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00392TECH / RETRO

The Pager gets a collector edition — Edition 272

The Pager once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00393MUSIC / RETRO

The Boombox gets a collector edition — Edition 273

The Boombox once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00394MALL / MEMORY

The Mall Directory gets a collector edition — Edition 274

The Mall Directory once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00395HOME / RETRO

The Phone Book gets a collector edition — Edition 275

The Phone Book once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00396SCHOOL / MEMORY

The Lunchbox gets a collector edition — Edition 276

The Lunchbox once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00397GAMES / RETRO

The Game Cartridge gets a collector edition — Edition 277

The Game Cartridge once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00398MUSIC / CULTURE

The Record Store gets a collector edition — Edition 278

The Record Store once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00399PHOTOGRAPHY / MEMORY

The Photo Booth gets a collector edition — Edition 279

The Photo Booth once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00400TRAVEL / RETRO

The Road Atlas gets a collector edition — Edition 280

The Road Atlas once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00401MUSIC / HOME

The Stereo Receiver gets a collector edition — Edition 281

The Stereo Receiver once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00402TV / RETRO

The CRT Television gets a collector edition — Edition 282

The CRT Television once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00403MOVIES / NOSTALGIA

The Corner Video Store gets a collector edition — Edition 283

The Corner Video Store once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00404AUTOMOTIVE / FAMILY

The Minivan gets a collector edition — Edition 284

The Minivan once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00405GAMES / MEMORY

The Arcade Cabinet gets a collector edition — Edition 285

The Arcade Cabinet once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00406TV / TECH

The Cable Box gets a collector edition — Edition 286

The Cable Box once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00407TECH / MEMORY

The Floppy Disk gets a collector edition — Edition 287

The Floppy Disk once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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00408MUSIC / RETRO

The Walkman gets a collector edition — Edition 288

The Walkman once solved a very specific everyday problem. Now a new project is giving that old idea a strange second life, with a distinctly GenX attitude.

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